Lowers enemies resistance to elemental damage. +(0-10) to radius Place into an item socket of the right colour to gain this skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Cursed enemies have -0.25% to Elemental Resistances 0.5% increased Effect of Curse 0.5% increased Duration of Elemental Ailments on Cursed enemies Base duration is (9-10.9) secondsĬursed enemies have -(20-39)% to Elemental ResistancesĬurse gains 10 Doom per second if you Cast this Spell yourself Radius: 22 Requires Level 24 Curses all targets in an area, lowering their elemental resistances.
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PATH OF EXILE SIZE FULL
Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 2% increased Area of Effect You and nearby Allies have 0.25% increased Damage while on Full Energy Shield You and nearby Allies have 0.5% slower start of Energy Shield Recharge Radius: 36 Requires Level 24 Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies. Parties allow players to share all benefits of buffs that apply to allies and all debuffs to monsters. This is not true for all + life and + mana gained "when you deal a killing blow" modifiers only a character actually landing a killing blow will trigger those effects. Party members of a character landing the killing blow on an enemy will gain flask charges if they are nearby. See experience in party for more information. Unique maps are dropped as part of the normal Item drop system and not governed by the same rules as other non-unique maps so they do get the party bonus.
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They are affected by the quantity and rarity bonuses provided by the Map they are dropped inside of.
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The chance of a non-unique Map dropping is not affected by party size. This means that if you spawn a boss alone before bringing in friends to help (or if the friends leave during the fight) then it will only drop enough items for one person. The quantity of drops is based on the minimum of the number of players who were around at the start and end of the fight. Item drops from monsters are calculated based on the number of players nearby (13 metres - around six tiles, which is approximately a screen) rather than the number in the instance. Any quantity bonus from a map is multiplicative with all other modifiers. This bonus is multiplicative with any player bonuses to rarity/quantity. It is believed that monster's extra life gain is only affecting nearby ones, therefore players leaving map before new monsters are encountered have no effect on their life.Įach player after the first adds the following bonus:īonuses to item rarity or quantity from modifiers on player gear are only counted from the player who lands the killing blow. The original life amount is used for the purposes of determining the length of stuns and status ailments – this means monsters will not be harder to stun/freeze/etc when fighting in a party. Monsters gain extra life for each additional party member after the first: Partying has its drawbacks affecting the visibility of enemies Relevant discussion may be found on the talk page.
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PATH OF EXILE SIZE UPDATE
Please update this article to reflect newly available information.